If you can grapple with Crimson Desert’s needlessly complex controls, there’s a unique action game here with stunning visuals and deep combat

Dark red desert The most technically the most impressive visuals in the modern game, with a domestic 4K, smooth performance and details and destruction, offers a expanding battlefield. The complex control scheme and lack of participation reduce the demo experience, while developer Pearl Abyss’s ambitious action-RPG still shows great potential before releasing this year.
Since the trailer appeared about half a decade ago, Dark red desert It created a wave of expectations similar to the surrounding early excitement Black Legend: Wukong. Developed by Korean studio Pearl Abyss, the open world medieval fantasy title attracted attention thanks to the visual showcase that left a jaw.
The trailer stunned the audience with a large number of detailed character models that have emerged simultaneously, gigantic drawing distances, extraordinary lighting effects and impressive particle effects and environmental demolition. Pure scale and technical polish made on the screen Dark red desert Feel like a new generation of motion.
Visually striking, but called controls
Following years of trailers looking at the Blackspace engine of the game, we have taken a 30 -minute solid look at the upcoming action adventure. Again Dark red desert When it comes to the general game, the oven will need some more time, visuals are a clear comparison determination emphasis and the game seems to be completely remarkable.
The Summer Game Festival Demo is starting an important way for the single -player campaign, where the main hero Klff is assigned to various tasks in a large -scale war in the Pywel world. When we meet Kluff, we are at the foot of a battlefield in the middle of the day. After a Cutscene, for the first time, the control of our hero, which players will notice that the controls are incredibly complex is given.
While the analog rods control the character next to camera movements, D-PAD Horse Calling, Selecting Health/Buff elements and processing commands such as elementary selection (then we will go) for palm attacks.
It is a bit strange that the players assign the facial button (in the DualSense controller) as the players jump with the square button and also work with a X button. Zelda Legend: Wild Breath–Durability like a meter. The circle button is to escape, and the triangle processes actions such as a horse assembly and kicking during the war. Shoulder buttons are used for triggers, while triggers are used for Kluff’s connection -sensitive palm attack, and triggers targeting a spring drawn with another button.
It involves holding the shoulder button used for triangular blocks to maintain a slightly unnecessary complexity of controls, talk with NPCs, enter conversations or start tasks. The game has a portion of the players to be mounted on a flag, and by clicking on both analogue rods, pressing a button to remove, pressing another button to move it, and still pressing another button, it is also a wild amount of button requests, including entering the focus. This is also useful during a boss fighting that he wrestled with complex controls.
A wild mix of war styles
It doesn’t help for demo Dark red desert It did not relieve me all mechanics through a tutorial; Summer Game Fest HQ floor is just one of the representatives of Pearl Abyss.
There are too many effects Dark red desert They seem to be as chaotic as those on the battlefield. They have traces Dynasty fighters origin– Dragon’s dogma, just why, Kingdom Come: Salvation 2, and even Call of Duty To some extent. This involves using guiding arrows to send a ball to a task of an enemy or to save a prisoner of war.
The sword war was incredibly deep, but I found it a little confusing for my practical time. Grunts can be handled quite easily between shifts and blocks (if the timing is correct, it turns into sentences). Like Dynasty fightersThe grunts are far from attacks. Kliff can even use wrestling movements such as hip shots and throats similar to DDTs.
However, it becomes harder to fight with larger enemies and the mounted ones, but it can be difficult, even if not careful, it can provide a game. Then there are elemental palm attacks that can touch Kombo, S.
Again, because of a lack of instructor, it was difficult to understand exactly enough to understand the war nuances, but there is definitely a lot you can do. The easiest part of the demo was a part where players control a ball to destroy the enemy towers. A pleasant break from simple and madness.
A new visual criterion?
Despite the control problems with the general game, Dark red desert It is great to look and prove that all of the trailers are not cabins. What the players will take is the best character modeling, texture work, explosions, lighting and more in a game that looks like 60 FPS.
Even with all the continuation of all the destruction and chaos, we have not seen a noticeable decrease. Interestingly, during a subsequent segment that took place in the dark, it made it difficult to see the KLFF from time to time.
If Dark red desert It can tighten the extreme complex control scheme and provide a more guided introduction to its mechanics, it can be something special in the hands of Pearl Abyss.
Even in the current case, the technical power of the game cannot be denied, setting a new rod for open world fantasy images that rival everything that shows this generation of console. PS5, Xbox Series X | We will see how polished the game can be for S, MacOS and PC this year.