DR. MARC SIEGEL: Charlie Kirk shooting suspect shows the dangers of kids lost in gaming culture

When I was a child, I remember feeling playing “Space Invaders” at Arcade once a week. I knew that I was better in a park playing baseball or basketball. Over time, I managed to fight a budding addiction. Compared to today’s video game, the internet and social media buffet, both the body and the soul is an unhealthy and unhealthy gluttony feast.
We don’t know the role played by the 22 -year -old Tyler Robinson, a murderer of conservative activist Charlie Kirk, the role of immersion in the worsening mental health. But we know he’s sinking into the world.
The terrible events of the last week, the impact of social media and the violent video games such as “Helldivers 2” are very enough to warn us. The game won an award last year despite the satirical of the Fascist Multi -Galaxy Empire. Unfortunately, a reference to this game seems to have emerged in an inscription on the ammunition found with Robinson’s rifle.
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As Alyssa Finley wrote Wall Street Journal This week, “Tyler Robinson and America’s Lost Men” in an insightful piece: “Marinizing the Internet at the beginning of the young and beaten male mind can not be good for the mind. Can the bad guys insensitive in video games? Found between violent video games and aggressive behaviors, but most people did not undertake violent.”
But they disappear in cyber space. They enter and remain in a discriminatory reality that deter of social interaction and moral development.
In March 2025, the FBI warned the people of the network of an exploitative online social media threats network for young people. Internet Crime Complaint Center wrote: “These networks, social media sites, game platforms and mobile applications commonly used by young people are available on public online platforms such as… These severe actors aim to target vulnerable population in a way that includes children, and ultimately aims to target various mental health problems, and ultimately threatening flows, threatening flows Ultimately, forcing those who often struggle with toilets by threat flows, ultimately, to join them, ultimately to target them.
Indeed, those who tend to mental illness are the easiest targets for exploitation. Recent research shows that adolescents who spend three hours or more per day on social media have a twice the risk of anxiety or depression.
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More than one study has shown that most of the children and adolescents with heavy social media users feel worse about themselves. And here video games and social media. They are all part of an online asset – the saturation of a diverrity but also isolating virtual reality, a growing child, adolescent or young adult needs.
What to do about this
There is little that a parent can do when he is 22 years old like Robinson, but there is a lot of time before then.
Last year, we called for a wake up in which the 27 -year -old Luigi Mangione, Unitedhealthcare CEO of the 27 -year -old Luigi Mangione, was accused of being accused of killing.
Borders should be placed in social media, mobile phones and internet usage and video game time. Parents should determine an example by limiting their screen time and social media participation.
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It should be time to open discussion, including issues such as dinner and Kirk murder that should not be deported. However, the focus should be on more positive emotions (use, compassion, compassion and courage) through the same emotional centers along the same emotional centers of the brain.
It may be time to express faith and mourn after a terrible event like this. It is also the worst possible time for more divisions and political attacks that are contagious.
Social media, video games and avatars easily raise our worst instincts.
We can do better. We can teach our children to be the best selves in a world without avatars.
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